I don't loot that much stuff, I just take potions and gold, and interesting unique items and artifacts of course, so I don't sell much. My training in speechcraft, which is a skill I truly need to train because it's definitely the slowest one, and it keeps my cash beneath 15000. Training any skill past 70 requires quite a bit of gold. Trisha punch Posts: 3410 Joined: Thu 5:38 amĪs for what's already in Skyrim, there are money sinks, it's called high level training. And I wonder how terrible they'd make the game for the people who don't really collect gold - would they now feel forced to "farm" cash so that they can survive? Congrats, you've ruined the game for someone.) So while these various "make things more expensive & difficult" ideas wouldn't effect me, I still don't see any need for them. I see having lots of gold in the late game as a sign of success - I certainly don't feel any need to have something to spend it on. I try, in these games, to be as self-sufficient as possible - buy as little as I can, get everything from loot & crafting, etc. (Personally, I've never had a problem with having "too much" gold. Ideas that change the style and experience of the game for most everyone? Nah. Come up with optional ideas, and I might be for them. I.e, all these ideas of forced gold sinks/etc (taxes on basic game features like houses, being robbed, being forced to use expensive services or skills to be able to survive, removing most of the loot in the game, etc) might be great for you, but they would ruin the game for a great many other people. I'm pretty much against any ideas from the "It's so terrible, I have all this money and can't SPEND it on anything!" crowd, that would adversely effect all of the people who either don't care about having too much, or don't end up having too much. Jose ordaz Posts: 3552 Joined: Mon 10:14 pm (Farming being something I loathe being forced to do in games.) Will this require some self restrain? Yes, but at least others can still play the game they want to without being forced to farm for gold. To each their own and I'd like the game as it is know even if I'm immensely wealthy right now with very little to spend it on.Īnd, like someone else already mentioned: throw away your gold if it bugs you so much that you have too much of it, or stop looting everything you come across. Having to pay insane amounts for enchants and the like and training is not something I would like to see either. People pickpocketing you and breaking into your house might sound fun, until they steal your nice Daedric artefact and you never see it again. I understand why some of you would like this, but I prefer Bethesda would not implement any of your suggestions bar the possibility of building your self a fortress somewhere, I really liked that in Morrowind. Honestly, after 30 yrs of trickle down economics it's nice to be able to finally be in the 1% for a change even if it is in a video game.Īnd how are the Khajiit able to wear boots?ĭonald Richards Posts: 3378 Joined: Sat 3:59 am It's bad enough I have to wait for stores to open. PC players get the TES Construction Kit and will make mods to either fix or further break the economy anyway. When the game devs fix them we find others. I've played MMOs, and the economies get broken. Heck real world economies get broken - look outside. The repairing doesn't add to the story or role playing. In Skyrim they wanted to just simplify the system. In the Fallout series you had to repair weapons. "Bloodmoon" was a pain in the being attacked every 30 seconds so I made an invisibility ring. Actually in all of these games I had to carry repair hammers to fix armor and weapons. In Oblivion, when I started exploring Oblivion gates. The economy got broken as soon as I started exploring Daedric ruins. Well, in Morrowind, I'd just take whatever loot, hop on a silt strider to the nearest stop to the Mudcrab Emporium, and sell off 20,000 worth of junk, wait 24 hrs, sell another 20,000, wait, wash rinse repeat, until I got tired making the journey and made a mod to put a "pawn shop" near "my house" (killed former occupant) in Balmora to do the same thing.
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